Component-based Space Shooter
I'm working on developing games in the Godot engine with a component-based approach. Essentially, composing different types of custom components to create the behavior and gameplay I want.
Instructions:
A key or Left Arrow key: move left
D key or Right Arrow key: move right
Assets used:
| Status | Prototype |
| Platforms | HTML5 |
| Author | Jack Kinsey |
| Genre | Action |
| Made with | Godot |
| Tags | Pixel Art, space-shooter |
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