Component-based Space Shooter
I'm working on developing games in the Godot engine with a component-based approach. Essentially, composing different types of custom components to create the behavior and gameplay I want.
Instructions:
A key or Left Arrow key: move left
D key or Right Arrow key: move right
Assets used:
Status | Prototype |
Platforms | HTML5 |
Author | Jack Kinsey |
Genre | Action |
Made with | Godot |
Tags | Pixel Art, space-shooter |
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